Age: 156 (physically appears to be 26)
Race: Atherian (original species)
The Atheri are a proud race of biological wind elementals native to northern Zeventus. Residing primarily in the ancient, stone-walled mountain city of Nevareth located within the Misty Mountains, the Atheri are an isolated community with a population of just over 1,200 native individuals.
In a continent renowned for its overwhelming technological advancement and inventive prowess, Nevareth sits stale and unchanging amidst a sea of scientific achievement. A historic and conservative society, Nevareth’s largest fault lies in their reliance on outdated customs and ancient tradition (future race development, yo~!). Though they have long since fallen behind in the technological world due to their isolation, they are a people of honor and dignity, and as such honor a long-established pledge of allegiance to the Zeventus matriarchy.
The average Atherian lifespan extends to approximately 600 y/o, though a few decades more or less has been recorded.
Personality: + Independent || + Steady || + Honorable || - Sarcastic || - Callous || - Proud
Though once a high-spirited, energetic child, Cale’s personality has shifted over time, and more represents the Atherian cultural norm. Cale is practical, to-the-point, and does most things with a specific intent. He is not afraid to speak his mind and is very objective-oriented. Cale’s guarded or slightly callous exterior often turns people away from friendship, though once friendship is gained his full-hearted loyalty comes with it. He responds physically to invasions of personal space, or with uncomfortable sarcasm and dry humor if the invader is a close friend. Internally, Cale is compassionate at his core, and often can’t help himself but to meddle in others’ affairs if he feels his assistance is necessary.
Born and raised ‘Callum’ in Atherian society, he was once a very spirited child. Innocent energy bustling around a muted city, his hyperactive antics once got him in a lot of trouble, but it never quite seemed to slow him down. In Nevareth, the Atherian city, Callum formed a bond with a kind-hearted doctor, one of the few adults in the community that would entertain his antics and tell him stories and share ideals that wouldn’t quite make sense until Callum himself reached adulthood. Years later, the doctor disappeared without warning, leaving Callum with more questions and emotions than he knew what to deal with.
At 150 years old, Callum had completed his mandated education and training and was set to be celebrated as an adult in Atherian society. The questions he’d developed as a child remained planted firmly in his mind however, and Callum understood such questions could not be answered in Nevareth alone. So he left his Atherian brothers and sisters, disappearing like the doctor before him.
For the past six years, Callum has been traveling Velandi, experiencing life and culture in the various regions of the separate continents. Introducing himself as ‘Cale’ now, he makes his living off of mercenary work and other odd jobs, and though his heart lies with his homeland, he hopes to one day reunite with the doctor who left Nevareth over a century ago, and is willing to travel the extent of the globe to find him and perhaps gain some insight into his questions yet unanswered…
- Naeru (Archery)
His natural weapon and the one he neglects most often. His skill with a bow far surpasses his skill with a sword, though he still has a lot to learn.
(‘Naeru’ is the name of his bow he was given as he came to adulthood in his native society.)
- Faebring (Swordsmanship)
Though his swordsmanship is not his greatest skill, he can parry with the average swordsman long enough to allow his companions to escape the area if need be. He prefers to use his sword over his bow, for reasons yet undefined, and grows more adept at swordplay with each competitor he faces. (Though his success rate probably leaves a lot to be desired…)
(Faebring is the name of his one-handed sword, which he earned by accomplishment in Nevareth.)
- Aenai’ael (Ancestral Grace)
Each member of native Atherian descent is born with a physiological ether-based energy infused with their physical bodies, as naturally as one’s skin or skeleton, referred to as Aenai’ael. The abilities this element is capable of producing is purely dependent on two things: 1.) the overall levels and stability of ether in the individual’s surrounding environment, and 2.) the individual’s skill in terms of ether-manipulation. Aenai’ael manifests in three ways:
Aenai’ael Hali (Elemental Wings)
When this ability manifests in the form of wings, they protrude from their upper back, granting the individual with the ability of flight. This biological element physically displays in the form of avian wings protruding from one’s upper back. The average Atherian’s wings look like typical high-speed bird wings, though the coloration varies. The brighter or more purer the wings look, the more skilled or advanced the user is. Atherian elders’ wings look less like bird wings and more like pure tendrils of energy flowing from their core. Cale’s wings resemble the off-white colored wings one might see on a dove.
Aenai’ael Versare (Telepathic Conversation)
The Atheri are all connected biologically and mentally through Aenai’ael. Any member of the Atheri can speak to another Atherian verbally, or through this energy. This elemental conversation occurs exactly the same as verbal conversation, simply not out loud (they CANNOT read each other’s minds, simply talk to each other). Because of this, to the casual observer, it may appear as though the Atherians interact solely with passing glances or extended eye contact, though they generally converse out loud if in non-native company.
Aenai’ael Li (Accelerated/Decelerated Healing)
If the individual does not allow their wings to manifest for an extended duration of time (for instance, if they don’t use their wings for a month), their energy builds up internally, and this natural energy can accelerate the healing process in small amounts (a bruise might heal in two and a half days rather than three), though if one over-uses their wings, the healing process will be hindered and the user will feel weakened and exhausted.
Navin Malakar (aka. “Navi”)-
A strange boy he met a few months ago on an expedition in southern Zeventus. Either thinks too much or not at all, there didn’t seem to be an in-between. The kid is reckless, detached, and asks way too many questions. Despite that, his heart seems to be in the right place, and Cale can’t help but to notice that he looks at the world with a certain kind of innocence that reminds the mercenary of something he can’t quite put his finger on…
“Sena” or “The Snake Thing” (Sabeen)-
He never should have let Navi name the damn thing. If it hadn’t saved their lives, Cale would have gotten rid of it weeks ago; he still wasn’t sure he owed it anything. Between the noise-making, hissing and biting, insatiable appetite, and midnight playtimes, Cale wonders if he hasn’t adopted a small child rather than a pet…